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15 June 2008

IT_Chapter_5A

How Computers Represent Data

Number systems

A manner of counting

Several different number systems exist

Decimal number system

Used by humans to count

Contains ten distinct digits

Digits combine to make larger numbers

Binary number system

Used by computers to count

Two distinct digits, 0 and 1

0 and 1 combine to make numbers

Bits and bytes

Binary numbers are made of bits

Bit represents a switch

A byte is 8 bits

Byte represents one character

Text codes

Converts letters into binary

Standard codes necessary for data transfer

ASCII

American English symbols

Extended ASCII

Graphics and other symbols

Unicode

All languages on the planet

The CPU

Central Processing Unit

Brain of the computer

Control unit

Controls resources in computer

Instruction set

Arithmetic logic unit

Simple math operations

Registers

How Computers Process Data

Machine cycles

Steps by CPU to process data

Instruction cycle

CPU gets the instruction

Execution cycle

CPU performs the instruction

Billions of cycles per second

Pipelining processes more data

Multitasking allows multiple instructions

Memory

Stores open programs and data

Small chips on the motherboard

More memory makes a computer faster

Nonvolatile memory

Holds data when power is off

Read Only Memory (ROM)

Basic Input Output System (BIOS)

Power On Self Test (POST)

Flash memory

Data is stored using physical switches

Special form of nonvolatile memory

Camera cards, USB key chains

Volatile memory

Requires power to hold data

Random Access Memory (RAM)

Data in RAM has an address

CPU reads data using the address

CPU can read any address

Affecting Processing Speed

Registers

Number of bits processor can handle

Word size

Larger indicates more powerful computer

Increase by purchasing new CPU

Virtual RAM

Computer is out of actual RAM

File that emulates RAM

Computer swaps data to virtual RAM

Least recently used data is moved

The computer’s internal clock

Quartz crystal

Every tick causes a cycle

Speeds measured in Hertz (Hz)

Modern machines use Giga Hertz (GHz)

The bus

Electronic pathway between components

Expansion bus connects to peripherals

System bus connects CPU and RAM

Bus width is measured in bits

Speed is tied to the clock

External bus standards

Industry Standard Architecture (ISA)

Local bus

Peripheral control interface

Accelerated graphics port

Universal serial bus

IEEE 1394 (FireWire)

PC Card

Peripheral control interface (PCI)

Connects modems and sound cards

Found in most modern computers

Accelerated Graphics Port (AGP)

Connects video card to motherboard

Extremely fast bus

Found in all modern computers

Universal Serial Bus (USB)

Connects external devices

Hot swappable

Allows up to 127 devices

Cameras, printers, and scanners

PC Card

Used on laptops

Hot swappable

Devices are the size of a credit card

Cache memory

Very fast memory

Holds common or recently used data

Speeds up computer processing

Most computers have several caches

L1 holds recently used data

L2 holds upcoming data

L3 holds possible upcoming data

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